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[GI 6.2Beta]
Albedo Buff (bold text indicates newly added content)
New Talent: Eve of the Witch’s Precepts · Primordial Transcendence
After completing Witch’s Assignment · Side Quest, Albedo becomes a Magic DPS character. When the team includes at least 2 Magic DPS characters, the Maestria Arcana effect is activated, granting enhancements to arcane magus characters.
Maestria Arcana

· For 20 seconds after using his Elemental Skill, when dealing Elemental Skill damage to enemies, Albedo will forge Crystalfins near the enemies, lasting 10 seconds; if there is no Solaris created by Albedo on the field and Albedo is not knocked out, the Crystalfins gain the same instant Flower-generation effect as Solaris. A maximum of two Crystalfins created by Albedo can exist at the same time.

· For 20 seconds after forging Solaris, nearby teammates’ Normal, Charged, Plunging Attacks, Elemental Skills, and Elemental Bursts are increased based on Albedo’s DEF: every 1000 DEF increases damage by 4%, up to 12% max.

· For 20 seconds after forging Crystalfins, nearby arcane magus teammatesNormal, Charged, Plunging Attacks, Elemental Skills, and Elemental Bursts are increased based on Albedo’s DEF: every 1000 DEF increases damage by 10%, up to 30% max.

Talent Upgrade – Chalkfield Pressure
The Instant Flower generated by Elemental Skill Judgement: Synthetic Solaris deals 25% more damage to enemies with less than 50% HP.
Additionally, when Instant Flowers damage enemies, each Crystalfins created by Albedo on the field increases the damage dealt by 120% of Albedo’s DEF.


Constellations
1. Flower of Eden
When the Instant Flowers from Albedo’s Elemental Skill Judgement: Synthetic Solaris bloom, Albedo regains 1.2 energy.
Additionally, for 20 seconds after using his Elemental Skill, Albedo gains 50% DEF.

2. Manifestation of the Cosmos
When Instant Flowers from Judgement: Synthetic Solaris bloom, Albedo gains the Cycle Count effect for 30 seconds:
· Using Genesis: Tide of Earth removes all Cycle Count layers and increases the burst damage of Genesis and the damage from Cycle Flowers based on the layers removed;
· Each Cycle Count layer increases damage by 30% of Albedo’s DEF;
· Can stack up to 4 layers.
Additionally, if Albedo is off-field and Cycle Count reaches 4 layers, all Cycle Count layers are cleared, and 3 Cycle Flowers bloom near on-field characters, dealing AoE Geo damage based on 300% of Albedo’s DEF, counted as Elemental Burst damage. If the Innate Talent “Bottled Insight” is unlocked, it will trigger its effect, granting 125 Elemental Mastery to nearby teammates for 10 s.

4. Divine Descent
On-field teammates in the Solaris domain deal 30% more Plunging Attack damage.
Additionally, when on-field teammates jump near Crystalfins, the Crystalfins are destroyed, greatly increasing jump height, and for the next 3 seconds, Plunging Attack damage is increased by 30%. This effect ends 0.1 s after the Plunging Attack hits.

6. Pure Earth
On-field teammates in the Solaris domain under a Crystallize Shield deal 17% more damage.
Additionally, when using Elemental Burst: Genesis – Tide of Earth, all Crystalfins on the field are destroyed; destroying Crystalfins this way counts as clearing 4 Cycle Count layers from C2 Manifestation of the Cosmos, and for the next 20 seconds, Cycle Flower damage is increased by 250% of Albedo’s DEF.



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Team Lunar-Mew
[GI 6.2Beta] Albedo Buff (bold text indicates newly added content) New Talent: Eve of the Witch’s Precepts · Primordial Transcendence After completing Witch’s Assignment · Side Quest, Albedo becomes a Magic DPS character. When the team includes at least 2…
[GI 6.2Beta]
Mona Buff (bold text indicates newly added content)

Talents
New Talent: Eve of the Witch · Mona
After completing Witch’s Assignment · Mona, Mona becomes an Arcane Magus. When the team includes at least 2 Arcane Magus characters, the Maestria Arcana effect is activated, granting enhancements to Arcane Magus characters.

Maestria Arcana
When Mona’s Normal and Charged Attacks hit enemies, she gains 1 stack of “Ephemeral Bubble”, lasting 8 seconds, stacking up to 3 times, and maximum 1 stack every 0.1 s. When other teammates trigger an Evaporate reaction, all of Mona’s Ephemeral Bubbles are consumed, and each stack increases that Evaporate reaction’s damage by 10%.
Additionally, when Mona’s Normal and Charged Attacks hit enemies, they extend the enemy’s Star Anomaly status by 2 s, up to a maximum of 8 s; this effect can occur once every 0.5 s.


Constellations
1. Sunken Prophecy
For 8 seconds after your team’s attacks hit enemies in Star Anomaly, the effects of Hydro-related reactions are increased:
· Electro-Charged damage +15%, Lunar Electro-Charged damage +15%, Vaporize damage +15%, Hydro Spread damage +15%.
· Duration of Frozen reactions is extended by 15%.
Additionally, if team members are off-field, the Hydro-related reaction damage bonus increases to 160% of its original value.

2. Chain of Stars and Moon
When hitting with Normal Attacks, there is a 20% chance to automatically trigger a Charged Attack.
This effect can occur once every 5 s. During the 5 s after Mona’s Elemental Burst, the chance for the first Normal Attack to trigger a Charged Attack automatically is increased to 100%.
Additionally, when the Charged Attack hits an enemy, all nearby characters gain 80 Elemental Mastery for 12 s.

4. Prophecy of Extinction
When all team members attack enemies in Star Anomaly, CRIT Rate is increased by 15%.
Additionally, when all Arcane Magus characters in the team attack enemies in Star Anomaly, CRIT Damage is increased by 15%.

6. Rhetoric of Doom
While Mona is in the Illusory Flow state or enemies in Star Anomaly are nearby, every 1 s, Mona’s next Charged Attack deals 60% increased damage, up to a maximum of 180% Charged Attack damage bonus, lasting up to 8 s.
Additionally, Mona’s Charged Attack damage against enemies in Star Anomaly is increased to 200% of the original value.


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Team Lunar-Mew
[GI 6.2Beta] Mona Buff (bold text indicates newly added content) Talents New Talent: Eve of the Witch · Mona After completing Witch’s Assignment · Mona, Mona becomes an Arcane Magus. When the team includes at least 2 Arcane Magus characters, the Maestria…
[GI 6.2Beta]
Klee Buff (bold text indicates newly added content, indicates removed original text)

Talents
New Talent: Eve of the Witch · Klee
After completing Witch’s Assignment · Klee, Klee becomes an Arcane Magus. When the team includes at least 2 Arcane Magus characters, the Maestria Arcana effect is activated, granting enhancements to Arcane Magus characters.

Maestria Arcana
When Klee’s Elemental Skill, Elemental Burst, or Normal Attacks hit enemies, she gains 1 stack of “Boom-Boom Enhancement”, with each stack existing independently, lasting 20 seconds. When Klee has 1/2/3 stacks of Boom-Boom Enhancement, her Charged Attack enhanced by Explosive Sparks deals 115% / 130% / 150% damage.

Passive Talent – Explosive Gift
When Jumpy Dumpty or Normal Attacks deal damage, there is a 50% chance to grant Klee an Explosive Spark. Using Elemental Skill or Elemental Burst grants additional Explosive Sparks, up to 3 Sparks.
Using a Charged Attack consumes Explosive Sparks, making the Charged Attack not consume stamina and increasing its damage by 50%.

Maestria Arcana
During Elemental Burst, the Normal Attack combo count does not reset. When Klee uses her third Normal Attack, she can consume 1 Explosive Spark to summon a Cooperative Charged Attack: Impact.


Constellations
1. Chain of Explosions
When attacking or using skills, there is a chance to summon Spark Impacts on enemies, dealing 120% of Spark Attack damage.
Additionally, for 12 seconds after triggering Spark Impact, Klee’s ATK is increased by 60%.

2. Fragmentation
When Jumpy Dumpty’s traps or Klee’s Elemental Skill hit enemies, the enemies’ DEF is reduced by 23% for 10 seconds.

4. Ready to Detonate
If Klee’s Boom-Boom Sparks duration ends or she leaves the field early while Boom-Boom Sparks are active, an explosion occurs, dealing 555% ATK Pyro AoE damage. If Klee is on-field when the explosion occurs, the damage is increased by 100%.

6. Full Power
While Boom-Boom Sparks are active, Klee restores 3 Energy to all teammates (excluding herself) every 3 seconds;
During 25 seconds after using Boom-Boom Sparks, all teammates gain 10% Pyro Damage Bonus, and Klee gains 50% Pyro Damage Bonus.

Maestria Arcana
· When consuming Explosive Sparks, Klee has a 50% chance not to consume them. Additionally, when using the first or second Normal Attack, there is a 40% chance to consume 1 Explosive Spark to summon a Cooperative Charged Attack: Impact.


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Team Lunar-Mew
[GI 6.2Beta] Klee Buff (bold text indicates newly added content, indicates removed original text) Talents New Talent: Eve of the Witch · Klee After completing Witch’s Assignment · Klee, Klee becomes an Arcane Magus. When the team includes at least 2 Arcane…
[GI 6.2Beta]
Venti Enhancement (bold text indicates new additions, strikethrough indicates modifications)

Talents
New Talent: Witch’s Eve Celebration · Hymn of the Timely Wind
After completing Witch’s Coursework · Question of Wind’s Commencement, Venti will become a Bardic character. When at least 2 Bardic characters are in the team, the Magus · Secret Ritual effect is activated, enhancing Bardic characters.

Magus · Secret Ritual
While the Stormeye created by the Elemental Burst Wind’s Hymn exists, for 4 seconds after nearby active characters trigger a Swirl reaction, the damage dealt by that character is increased by 50%, and the Stormeye deals 135% of its normal damage.

Combat Talents – Divine Bowmanship
Normal Attack: Performs up to six consecutive shots with a bow.
Charged Attack: Performs a more precise aimed shot with higher damage. While aiming, the favor of the heavens accumulates on the arrow. Fully charged arrows deal Anemo damage.
Plunging Attack: Fires a shower of arrows while plunging from mid-air, striking the ground to deal AoE damage on impact.

Magus · Secret Ritual
While the Stormeye created by the Elemental Burst Wind’s Hymn exists, Venti gains additional enhancement effects:

Venti’s normal attacks are converted into Hurricane Arrows that can pierce enemies, dealing increased Anemo damage to all enemies in their path.

When Venti’s normal attacks hit enemies, the duration of the Stormeye is extended by 1 second, and its cooldown is extended by 0.5 seconds; this effect can trigger at most once every 0.1 seconds and at most 2 times per Elemental Burst Wind’s Hymn.


Constellation
1. Cadenza of the Azure Wind: Aimed Shot additionally fires 2 splitting arrows, each dealing 33% of the original damage.

Additionally, Hurricane Arrows also fire 2 extra arrows that track enemies, each dealing 20% of the original damage. This effect can trigger at most once every 0.25 seconds; if the Stormeye created by Wind’s Hymn undergoes an elemental transformation, the additional arrows will also deal the corresponding elemental damage.


2. Lingering Chill of the High Sky: Skyward Sonnet decreases the target’s Anemo and Physical RES by 12–24% for 10 seconds. Enemies launched by Skyward Sonnet have an additional 12% Anemo and Physical RES reduction before landing.

Additionally, after casting Wind’s Hymn, Venti gains the Wind-Rising effect and refreshes the cooldown of Skyward Sonnet; Hurricane Arrows hitting enemies also have a 25% chance to grant Venti the Wind-Rising effect. Wind-Rising: Tap-casting Skyward Sonnet deals 300% of its original damage. This effect lasts 15 seconds and is removed after Venti tap-casts Skyward Sonnet.


4. Free Gale: After obtaining an Elemental Orb or Particle, Venti gains a 25% Anemo DMG bonus for 10 seconds.

After casting Skyward Sonnet or Wind’s Hymn, Venti and other active characters in the party gain a 25% Anemo DMG bonus for 10 seconds.


6. Tempest’s Contest: Enemies affected by Wind’s Hymn have their Anemo RES decreased by 20%; if an elemental transformation occurs, the transformed element’s RES is also reduced by 20%.

Additionally, Venti deals 100% bonus Crit DMG to these enemies.


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Team Lunar-Mew
[GI 6.2Beta] Venti Enhancement (bold text indicates new additions, strikethrough indicates modifications) Talents New Talent: Witch’s Eve Celebration · Hymn of the Timely Wind After completing Witch’s Coursework · Question of Wind’s Commencement, Venti will…
[GI 6.2Beta]
Sucrose Enhancement

Talents
New Talent: Witch’s Eve Celebration · Principle of the Seven Circulations
After completing Witch’s Coursework · Question of the Wonderland Flower, Sucrose will become a Bardic (Magus) character. When at least 2 Bardic characters are in the team, the Magus · Secret Ritual effect will be activated, enhancing Bardic characters.

Magus · Secret Ritual
· For 15 seconds after summoning a Small Wind Spirit, nearby team members’ Normal Attacks, Charged Attacks, Plunging Attacks, Elemental Skills, and Elemental Bursts deal 5.71428% increased damage.
· For 20 seconds after summoning a Large Wind Spirit, nearby Bardic characters’ Normal Attacks, Charged Attacks, Plunging Attacks, Elemental Skills, and Elemental Bursts deal 7.14285% increased damage.


Constellation
6. Theory of Entropic Increase
If Forbidden Creation · Isomorph 75 / Type II undergoes an elemental transformation, all characters in the team gain a 20% bonus to the corresponding Elemental DMG during the skill’s duration, and nearby Bardic characters gain an additional 8.57142% bonus to the same Elemental DMG.


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Team Lunar-Mew
[GI 6.2Beta] Sucrose Enhancement Talents New Talent: Witch’s Eve Celebration · Principle of the Seven Circulations After completing Witch’s Coursework · Question of the Wonderland Flower, Sucrose will become a Bardic (Magus) character. When at least 2 Bardic…
[GI 6.2Beta]
Razor Enhancement

Talents
New Talent: Witch’s Eve Celebration · Razor
Razor’s Elemental Burst is enhanced: the damage dealt by the Wolf Spirit is increased by an amount equal to 70% of Razor’s ATK.
After completing Witch’s Coursework · Razor, Razor will become a Bardic (Magus) character. When at least 2 Bardic characters are in the team, the Magus · Secret Ritual effect will be activated, enhancing Bardic characters.

Magus · Secret Ritual
During Razor’s Elemental Burst, when the number of Electro Sigils obtained exceeds the limit, a lightning strike will be summoned to attack nearby enemies, dealing 150% of Razor’s ATK as AoE Electro DMG, and restoring 7 Elemental Energy to Razor. This effect can be triggered at most once every 1 second.


Constellation
6. Heavenly Wolf
Every 10 seconds, Razor’s claymore automatically charges, causing his next Normal Attack to summon lightning, dealing 100% of his ATK as Electro DMG.
When not under the effects of Lightning Fang, if the lightning hits an enemy, Razor will gain an Electro Sigil from Claw and Thunder.
Additionally, every time Razor gains an Electro Sigil, he now gains three instead of one. After consuming Electro Sigils, Razor’s CRIT Rate is increased by 10% and CRIT DMG by 50% for 15 seconds.


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Forwarded from 妮可少女 HomDGCat
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[GI 6.2Beta]
Ley Line Anomaly

Top Half: Off feild characters gain 75% Pyro DMG Bonus.

Bottom Half: Characters’ Plunging Attacks deal 75% increased damage.
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Forwarded from Dim
[GI - 6.2 BETA] Venti Buff UI
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Forwarded from Dim
[GI - 6.2 BETA] Albedo Buff UI
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2025/10/24 05:36:17
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